All elder scrolls in game books




















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It consists of the ten pages found throughout the Soul Cairn. Scourge of the Gray Quarter. A glossary of Thieves Guild Shadowmarks. Shezarr and the Divines. A treatise about Shezarr and his relationship to the Divines.

Short History of Morrowind. Information about the settlements of the Vvardenfell district. Creation myth involving Sithis and Lorkhan. Solitude Home Decorating Guide. The decorating guide to Proudspire Manor in Solitude. Telling of a man's quest to save his brother and his dealings with Nocturnal. Song of the Alchemists. Part five of the Ancient Tales of the Dwemer series.

Song of the Askelde Men. A traditional Nordic poem about a vengeful ghost. Songs of Skyrim: Revised. A revised collection of songs from Skyrim, including Tale of the Tongues.

Songs of the Return, Vol 2. The story of Yngol and Ylgar 's journey to Skyrim. Songs of the Return, Vol 7. Songs of the Return, Vol The story describing the founding and building of Windhelm. Tales of certain crews from the Five Hundred Companions who explored other provinces in Tamriel. The crews were slowly informed of Ysgramor 's passing, and so ended the period of the Return. Souls, Black and White. Basics on black and white soul gems.

Sovngarde, a Reexamination. Speculative article on how to reach the Nordish afterlife Sovngarde. Spirit of the Daedra. Two thieves planned robbery of a secluded castle doesn't go to plan when they are forced to become guests for dinner.

Morihaus ' writings from the early First Era. The Aetherium Wars DG. A theory detailing the cause of the Dwemer's downfall in Skyrim. The Alduin-Akatosh Dichotomy. Relationship between Alduin and Akatosh. Chronicle of the covenant between Akatosh and Alessia. The Anticipations DR. A brief overview of the "good" Daedric Princes venerated by the Dunmer people. The Apprentice's Assistant.

The Arcturian Heresy. The Armorer's Challenge. An account of a contest between blacksmiths, decided ultimately by the suitability of their products for use in a given environment. The Art of War Magic. A guide to the arcane arts of war magic written by Zurin Arctus with commentary from notable mages as well. The Axe Man DR. The tale of a Morag Tong assassin and his affinity for axes. The Battle of Red Mountain. The Bear of Markarth. The Betrayed DG. A poem that relates to the Snow Elves ' slow regression into the twisted Falmer.

The Black Arrow, v1. Part one of a tale by Gorgic Guine, footman who became a bard, detailing some of his experiences before and during his time as a servant of the Duchess of Woda. The Black Arrow, v2. Part two of a tale by Gorgic Guine, footman who became a bard, detailing some of his experiences during and after his time as a servant of the Duchess of Woda.

The Black Arts On Trial. Hannibal Traven 's arguments for and against the study of necromancy in the Mages' Guild. The Book of the Dragonborn.

A book describing the Dragonborn in history as well as an analysis of the Prophecy of the Dragonborn. A book encouraging haggling, and giving guidelines on how the activity is practiced in Elsweyr. The Cabin in the Woods. The Cake and the Diamond. Tale of Aelle Chriditte, a Breton Alchemist who outwits a Dunmer and his friends, and absconds with a diamond. The Code of Malacath. The Doors of Oblivion. A book describing the travels of Morian Zenas through the different realms of Oblivion , written by his apprentice, Seif-ij Hidja.

The Doors of the Spirit DR. Dunmer religious text relating to Ancestor spirits. Part ten of the Ancient Tales of the Dwemer series. The Dragon Break. Describes the dating errors found in Encyclopedia Tamrielica and how this fueled superstitious beliefs surrounding a Dragon Break. A book speaking of the events leading up to the Dragon War , and briefly the war itself and the results of the war.

The Dreamstride. A tome describing and explaining the mysterious alchemists of Vaermina. A treatise on the degeneration of the Snow Elves into the Falmer. A short text listing and describing the constellations of Aurbis.

The Firsthold Revolt. A book detailing the events of a large revolution regarding the city of Firsthold. A volume of verse collected from wise women of the Urshilaku Ashlanders. The Four Totems of Volskygge. A riddle designed to help open a puzzle door in the ancient ruin Volskygge.

The Gold Ribbon of Merit. A story of two friends reuniting, and a display of great skill in archery as they compete with one another. An Imperial Legate's account of the Great War. The Guardian and the Traitor DR. A Skaal legend recounting the fall of the Dragon Priest , Miraak. A brief overview of the nine Holds in Skyrim, intended for use by Imperial officers stationed in Skyrim. The Hope of the Redoran. The House of Troubles DR. An overview of the Daedric Princes who rebelled against the Tribunal Temple.

The Importance of Where. Part three of the Ancient Tales of the Dwemer series. The Knights of the Nine. A chronical surrounding the rise and fall of the Knights of the Nine. The Last King of the Ayleids. A chronicle of the fall of the Ayleid Empire during the First Era. The Legend of Red Eagle. A short biography of Red Eagle , including his uprising in the Reach.

The Legendary Sancre Tor. Details historical events that occurred at Sancre Tor. The Legendary Scourge. Tells of the legend surrounding Scourge, a mace blessed by Malacath and used to battle against the Daedric Lords.

A tale about a girl, an infuriated mentor, a room with no windows or anything except a steel door and a crate, and a vampire stored in the crate. An outline of the creation-myth which theorises that the two moons of Nirn are remnants of Lorkhan's body. The Lusty Argonian Maid Vol 1. The Lusty Argonian Maid Vol 2. The "Madmen" of the Reach. A brief Imperial account of the Reachmen and Forsworn's history and motivations.

The Madness of Pelagius. The Marksmanship Lesson. A story about a slaver whose son was taught archery by his Bosmer slave. A book containing the known information on the origins of Mundus and its creators, as well as various world creation myths from multiple cultures. The Night Mother's Truth. A book about the Night Mother 's true identity. The Nightingales Vol.

Description of the Nightingales and their role. Transcript of a speech encouraging the study and preservation of Nirnroot, and theorizing on the causes of its recent changes in appearance and habitat.

An account of the events during the Oblivion Crisis. A text detailing the ways, culture and philosophy of the Psijic Order. Part one of an epic set in the aftermath of the war with the Dwemer and House Dagoth. The Posting of the Hunt. Describes the events, traditions and rules surrounding The Ritual of the Innocent Quarry, also known as the Wild Hunt.

While Hircine is never directly mentioned in this book, it is highly suggested that this book details rituals belonging to his realm of Oblivion. Part one of the Ancient Tales of the Dwemer series.

The Real Barenziah, Book I. A large text describing a young Symmachus and how the death of his mother occurred. Also describes Barenziah 's traumatic childhood, and the story of Straw the Nord. Tells the story of Barenziah 's rise and eventual fall while working for the Thieves Guild , and how she was captured by Symmachus. Barenziah arrives in the Imperial City , meeting Tiber Septim himself.

The Investigator goes to Vvardenfell. The Investigator solves a proxy murder. Vale finishes both the count and the mysterious deaths of his vassals. The famous detective meets a Dominion spy and breaks up a Daedric plot. The Investigator encounters a secret assassin society.

The investigator solves a locked room mystery. The amorous detective solves the mystery of a banker's death. Amusing reading. Obviously composed by some crazy mind. A choose-your-own adventure book. The tale of a man and a moonbeam, and the love they lost. This book has it all -- romance, slavery, and head lopping!

A deadly expedition to find the mythical Golden Stair of Black Marsh. A wicked Dunmer conjurer is banished from Nirn. Tale of a fearsome Breton warrior and the wounds that haunt him.

A children's story abut an occasionally clever little scrib. The classic story about political intrigue in the royal family of Camlorn. The "famous" explorer finds himself sealed in a sarcophagus, again. An assassin tells of how he removed the crown prince of Sentinel.

A young child fends of slavers and is taken in by the Redoran. The legend of two doomed lovers. A story about how Gortwog won the land between Menevia and Wayrest. The classic, relatable tale of a boy in love with his friend's mother. Great ending. A spooky tale in a dark old tomb. A possibly fictional account of the Crimson Ship. Misadventures of the incompetent Prince Hew and his highly competent vizier.

A young girl learns a valuable skill from a master thief. A folk tale about Rajhin. The conclusion to our tale of Rajhin. A tale of a struggle between Telvanni councilors Neloth and Gothren. Gothren listens to a troupe of acrobats tell him how they stole Mehrunes Razor from Neloth, which had up until that point allowed Neloth to gain a tactical advantage over his fellow councilor.

The tale of an Argonian seeking to understand his nightmares. A frightening tale about a wealthy Breton's farm. An archeologist's adventure in the fabled ruin.

Fable about a frightened moth and a devious torchbug. A tale of an adventurer who needs to learn a Silence spell in order to defeat two very perilous foes. An incomplete tale. S'Riizh and Harithoel are stranded on an island with 5 crates of moon sugar.

Two traditional stories, and a xenophobic rhyme. A hunter lost and haunted by a beast. A tale about a robbery gone horribly, horribly awry. A suggestive offering to Alkosh. A fragment of a Khajiit story. A young Orc receives an allegorical lesson. Traditional folktales of an angry, but ambitious, Alfiq. A historical account from the times of Empress Katariah. Might be authentic, might be fiction. A story about armorers, and how to use specific armor to fight in special conditions. Might be an apocryph.

The story of the devlopment of a Morag Tong assassin who exclusively used the axe during business hours. Raises your Axe skill. An infamous bastard gets his. A tale which shows that nobles do not always get what they want.

A folktale from Hammerfell. An amusing story about a clever alchemist and greedy thieves. An older brother teaches his younger brother how to fight with an axe. The death-bed tale of an old Argonian explorer.

Features some backstory on those gemstone claw keys. A children's story about an elf who finds and egg and thinks it's going to hatch a dragon. It doesn't.

This is the story of a young girl named Vralla. When she becomes ill, her parents are told to go to the Mages Guild at Olenveld for help. Vralla gets better in the end, sort of.

The tale of how a man wins the heart of a woman. The Hist produce a Zaht Stone to protect their subject. An amusing story of two friends, one a self-centered buffoon and the other a quiet but gifted warrior, reuniting for some idle archery.

The beginning of a book about the city of Inkseed. An Argonian love story. A tale of a child blessed by a prophesy and the interpretaion thereof.

A fable about the origin story of the Assassin Beetles. How an ancient Redguard became a vampire, and how he was defeated. The short career of a Breton hero. Yana is a locksmithing student who is interested in the theory and technique of the craft more than the practical considerations of it. Arthcamu is her impatient, pragmatic, and cruel instructor.

By the end of the story, one of their deaths is imminent! The basic argument against mistreating your Bosmer slaves, especially those with exeptional bow ability.

A group of treasure hunters come upon a mysterious, and deadly, ruin. A story about an exceptional fighter and his showdown with his greatest enemy.

A dark Piper comes to town. A fascinating epic set in the aftermath of the War with the Dwemer and House Dagoth. A story of secrets, betrayal, survival, love, incest and redmeption, this is one you can't miss. A story about the adventure of very faithful man, in his quest to release the kidnapped lady.

Reading this will increases hand-to-hand skill. A classic! The story of Barenziah, her life, and her involvement in the politics of Tamriel. Pretty raunchy in places. A must read! Very long. Pretty raunchy in some places. Contains a prehistory to the plot of TES:Arena.

Features Tiber Septim. An amusing tale of a man trapped in a castle, and the ordeals that he must go through to eat. A Breton noble becomes obsessed with resurrecting the Red Eagle. Description of a ceremony of the Wood Orcs. A group of people hiding from the Camoran Usurper witness the unusal birth of his son. A mine is attacked by ogres. A mysterious figure helps a band of mercenaries.

An ominous portent of a famous symbol. A famous tale of the Footpad. A sad tale of a princess. A valuable lesson saves a life. A tale of a hunter. The incomplete adventures of a pirate. The grim tale of a youth who trains Durzogs. A folk tale of a woodcutter's wife cursed for her deeds.

A traveling orc learns of Dunmeri glass armor. Never steal from a women on her wedding day. A thief's most valiant theft.

A tale of thievery and betrayal. Tale of the Staff of Hasedoki. The story of someone being captured by the Berne Vampires and being kept as cattle. This book raises your sneak skill. A merchant's inspirational tale. A story and a lesson about throat-slashing for thieves. Another book of Hallgerd series, telling about the story of a lesser daedra and a great archer hero. An epic battle against giants and armored mammoths unfolds. A ridiculous book about madness. How an Argonian mage defends her village from Dres raiders.

A human connoisseur of exotic foods bites off more than he can chew in Black Marsh. A guide to Whiterun and its ladies. How to avoid being swindled at the market place. A description of Tamrielic fish and how to hook them. How, and where, to catch certain frog species. How to put on and wear Ordinator armor. A guide to the realm of Mehrunes Dagon. Procedures for preforming the Black Sacrament to summon the Dark Brotherhood. Advice for merchants operating in Valenwood.

A book about drinks. Travel guide to the Reach. An unusual recipe requiring rare ingredients. Guide to New Sheoth and the surrounding area. A handbook of Alchemy explaining the proper way to use a calcinator. A brief guide on the reliable knot. This cave is occupied!

Cautionary advice on hunting werewolves. The Worm King's advice on finding corpses. List of supplies for students of the Shad Astula. Information on lockpicking and lock design. The basics of Elder Scrolls Online's gameplay, told from an in-universe perspective.

A master alchemist instructs an apprentice on the basics of potion-making. A frustratingly inept alchemy student frustrates the instructer. Bardus is up to his old habits. Raising Echaterre without your children hating you.

Fragmentary instructions for a dark offering. Welcoming letter to the Antiquarian Circle. Tamriel's legal system and metallurgical advancement, as viewed by an Orc. Instructions to create black soul gems. Found in the Mages Guild quest "Necromancer's Moon".

Overview on an instructional tome concerning Dark Anchors. All that's good to eat in Elsweyr, and how to hunt it. New governor, new tax code. Being a Thane is time consuming. A guide to restoring arcane items in a mana fountain. Faux-archaic in style.

A very brief description of the main ingredient of Argonian Bloodwine. A master smasher instructs aspiring smashers about the best techniques. Rules for the pirate organization.

Instructions on becoming a Lich. Good advice for diplomacy with Ashlanders. Explains how to use a forge that creates atronaches, located in the Midden of the College of Winterhold.

Fine Bosmer cuisine. A guide to the people, locales and natural landscape of Auridon. Instructions for making mutton stew. As one would imagine, this is a basic guide on provisioning. Basic rules of swordsmanship. Short instructions for approaching the tablets of Khunzar-ri. Bhosek administers severe punishments. A book on wings beasts of Gloommire. A beginner's guide to blacksmithing.

Bolga lists all of the beasts of the island. The process of making stronger bonemold. Instructions to open the gate in a mysterious lake. Lessons on bow making from an expert. Rules and guidelines for the Mages Guild. Locations of ancient ruins for the faithful adventurer. Mysterious instructions from the captain. How to care for your jelly, or how to butcher it.

Kwama care guide from an Altmeri perspective. A humerous recipe book. Instructions on brewing the Fury Concoction. A clan's guiding principles. Description of High Rock light armor manufacturing. The bylaws of the in famous pedlars.

A briefing for troops in unfamiliar territory. Instructions for using a secret passage. One simple trick to becoming an expert chef. The proper and holy way to dispose of these undead. On the Countess' Birthday planning. A guide to crafting with Netch Leather. A guide to picking your weapon s. Instructions for Molag Bal cultists.

A cannibal's recipe. One less than heroic strategy for dealing with Lycanthropes. Interesting information on the Bosmer ritual called the Handfasting. Short and sweet- directions for making a dispel potion. Instructions for baking the Jubilee Cake. Smart words to live by. Eiman's personal tips for preparing fine aquatic dishes. Yet another chiding diatrabe against Bardus.

A beginner's guidebook to enchanting with runestones. A rather biased view of Nord society by a Dunmer ally. A map showing the location of the Eyes of the Falmer. Instructions for using a magical fan that allows one to change their identity. A book about mastering fishing. A guide to plants and animals within the Burn. About the life that lives in the Sever. Food items from the Deadlands. The materials needed to make various armors, plus some humerous comments.

Directions to Balmora from Seyda Neen. Basic information about alchemy. Description of gangs of the Shambles of Fargrave. A description of the different cultures within Glenumbra. A guide to the various settlements of Glenumbra. A guide to western Cyrodiil, aimed at tourists, set in the tI'm of Emperor Leovic. Sotha Sil's copy, with his added scribblings. How to have an honorable duel in the Altmeri fashion. Overview of pickpocketing and lockpicking from a master thief. A tourist's guide to Anequina.

Best ways to make Dire Wolves not eat you. A pro Daggerfall Covenant document. A pamphlet explaining and promoting the Ebonheart Pact. A pamphlet guide to city of Vivec. A pamphlet guide to Vvardenfell. A basic guide to craftsman work in general. A researcher's guide to gathering useful crafting reagents. A guide on learning to construct valuable objects in the world.

Notes on Frostbite spiders. Describes the materials and techniques needed to forge heavy armor. Advice on smithing from an Orc forge-wife. One Adventurer's experience with Dwemer centurions. One Adventurer's experience with Hagravens.

Also contains a myth about their origin. One Adventurer's experience with Ice Wraiths. A potentates declaration on homesteading. Guide to surviving a fight with horkers. Instructions for staying at a merchant camp. Description of House Hlaalu's philosophy. Instructions for dealing with Ashlanders on Redoran lands. Helpful tips for handling Durzogs. Helpful guide to preparing Slaughterfish for consumption. An informative guide to the Dwemer language.

A step by step guide to training the guar. How to disrupt Sotha Sil's energy stealing device. A rather interesting guide about fighting with heavy weapons. How to deal with the aftermath of the hurricane in Kenarthi's Roost. An old adventurer's guide to western Skyrim's dungeons. Instructions on refilling the Imperfect's battery. A note with further instructions, given to the champion after completing the Hunt. A guide for the aspiring entertainer. Cryptic stanzas about the Chosen Warrior's path.

Instructions to bring to justice a Dark Elf thief. Rules and guidelines for the Mages Guild. A creepy story about a soldier and a ghostly woman. Research on the best ways to prepare a corpse for reanimation. A few not quite famous denizens of the area.

A quixotic song by the knight himself. Bad portents and cryptic poetry about the fall of the stars in Craglorn. A foreboding journal surrounding strange astronomical phenomena.

Note mentioning the location of an artifact. Journal of a Psijic. An eerie call for census. A call is put out for brave adventurers. Locations of ancient ruins for the faithful adventurer. A pamphlet urging faith in the Divines.

Advertisement for a new guild of archaeologists. A flyer for a carnage-filled Daedric game. A famous bard's Sheogorath-cursed instrument. A scholar fails to soultrap a dragon, and must make due with studying its remains. Camandar is having trouble with crystals. An early correspondence from a noted healer. The easter egg book. An assault on Coldharbour fumbles at the starting gate. A pirate captain captures a wamasu to gain Fortunata's favor.

Things inevitably go wrong. A Captain is enthralled by forces beyond his willpower. A smuggling captain finds themselves in trouble after a change of leadership. The Captain and his men are stranded among undead. Mysterious instructions from the captain. A great treasure awaits. Ledger of an infamous bandit.

The Captain's correspondence after a victory. The captain takes over a garrison from a "treasonous" commander. A slaver captain suspects betrayal or mutiny. Journal of the Captain of the famous sea vessel Dead Man's Dread.

Letter to Queen Euraxia, asking for troop support for a cadre of assassins. Private orders from the countess. A message to a missing husband.

Don't try anything foolish. One must suffer for one's art. Caravan captain preparing for attacks. Cardia runs off with a bandit. How to care for your jelly, or how to butcher it. Kwama care guide from an Altmeri perspective. A scholar muses on the utilities of Dwarven constructs. Carriage driver writing about caravan being stalked by Dwemer Automatons.

A sailor's last letter to their darling, and a warning about Maormer. Examples of the sort of cases investigated by the Divine Prosecution, and the punishments for each.

A bandits look back at life. A loyal servant questions their Master's actions. I will not misspell the words of Sotha Sil. An accounting of the ancient, mysterious fortress. The Nord cultural ambassador falls in love with Khajiiti cuisine.

A description of the final resting place of heroes and villains. Cataloguing an Orcish library. Mental illnesses within the Clockwork City. Overview of possible apparel enchantments. Overview of possible weapon enchantments. A Mage and associate are in a desperate situation. An explanation of the roles within the priesthood of Akatosh in Kvatch. A description of the sabrecat. A troublemaker is apprehended.

A vengeful bosmer regrets his choices. A group of bandits search to become Pirates. An Orcish Centurion's pledge to prove his worth. A farewell note. Note certifying a piece of jewelry was made by Hugin Ice-Shaper. Translated notes from Ayleidoon and translator's thoughts. Brief biography of the Ayleid warlord. A flyer promoting the Dragonstar Arena. List of Orcish champions. The story of a skilled, but unfortunate, thief. Information about the origins of the Chimer. Research into Daedric formation and speculation on the Vestige.

A grisly tale of a murderer who apparently escaped death himself. A song about the legendary knights and their defense of Summerset. A journal about the waking flame coming to town. Knowledge gained put to good use. A tale of power, betrayal, and excavation in a quest for Azura's Star. A humerous recipe book. Four volumes describing the various cheeses traditional to Skyrim's holds. Overview of the cheeses found in different provinces. Interview with a Khajiiti tapestist about his work.

Auction of a moaning chestplate. Description of a torture device for Argonians. Wamasu breeding guidelines. A note about a ruin. A look at Skaal culture and its evolution. An Argonian myth about the start of all things. A book about Nords and their Thu'um. A song about the Amulet of Kings. A diary kept by Chiemere Graegyn during his excile on Caecilly.

Tells you where to find the pieces of the Armor of the Saviour's Hide. Describes the relationship between an argonian tribe and the Kothringi. Notes on the edibility of mushrooms grown in the Clockwork City.

A miner's logbook regarding missing workers. The would-be Nerevarine reveals the source of his power. Tasks for a stable girl. A caravan finds a ruin in the Alik'r. How the soul must be transformed to dance the Dance of Shadows. Recounts the events of an ancient Dwemeri meeting and assassination plot. Instructions on brewing the Fury Concoction.

Journal entries from an assassin in the Cheydinhal Sanctuary of the Dark Brotherhood. The notebook of Cindanwe, the owner of a spore farm and hated by her subordinates. A detective investigates a thief with a very distinctive M.

Military orders for the conquest of Evermor. Happiness is loneliness. Welcome messages and brief descriptions of each city found in Arena. An Altmer's guide on dealing with various peoples and creatures. A clan's guiding principles. A brief history of the influential Nordic clan. An overview of three tribes in the Reach. A servant girl hopes for forbidden love. A tragic last entry from the serving girl. Observations on strange happenings in the Blackreach mines. Chronicles the destruction of the Ayleid city of Malada in the early 1st era.

An Akaviri tale of a clever woman who must beat the challenges of her ancestors, or face their wrath. A set of poems meant to encourage creative expression. A notice regarding the temporary closure of Ogondar's Winery. Searching for an Ayleid tonal device to stop the Planemeld. Description of High Rock light armor manufacturing. The bylaws of the in famous pedlars. A mysterious message inscribed on a coin. A list of spells.

Progress update on the Clockwork City. A briefing for troops in unfamiliar territory. Invocation of Anu. Information on the skull of King Turog's legendary snow bear. A review of Marobar Sul's Dwemer books. Introduction to the collected works of an author from the late First Era. Report of the development of new colony in Raven Rock. Journal of a deserter. The Maulborn promise a cure. A short poem. A cousin's impressive description of southern Vvardenfell's charms.

Journal of one of the Firstmages on a visit by the celestial mage. One Captain receives a glowing recommendation. Weapon styles of the Wood Elves. An angry letter about dirty soldiers and persistent skeevers. A Khajiit merchant is unhappy with a human competitor. A spy reports back from Hircine's Hunting Grounds. A sad missive. Worries about the wellbeing and power if the saints that Sotha Sil has turned into clockwork contraptions.

A list of goings on. A passionate defense of alchemy. A true story about a Skooma addicted Dunmer. A true-story about a Skooma-addicted Dunmer.

The biography of a Khajiit who grows wealthy by selling his people's fur. The personal memoirs of a Skooma addict. I guess this book was initially meant as a gameplay guide for thieves.

Desperate for immortality, the author tracks a vampire. Researcher confused about experiment. Notes written by a conjurer at Fort Bulwark. Jorunn wants results in Cyrodiil. Won't somebody think of the children? An officer of the law embraces vampirism. An essential document for the right to build a stronghold.

A contract to assassinate the player for his murder of a relative. A contract for the Dark Brotherhood to preform an assassination. A warning of Nords and their flaming sword blades. A plot to expand Daggerfall's influence. Instructions for using a secret passage. List of dangerous creatures with bounties on their heads. Notes from a Bard's College meeting.

List of "recruits" captured by the Vosh Rakh. Complaint about carnivores. One simple trick to becoming an expert chef. Corpses grow like weeds in this place. An unfortunate woman's quest to retrieve her family amulet. The proper and holy way to dispose of these undead. A racist screed against all elves that aren't Altmer. An obituary for Meya Violet. Note regarding the plans of the longhouse emperors.

Records of the four ambitions. The Count decides to use the Dark Brotherhood to ensure Kvatch's safety. On the Countess' Birthday planning. A poem by a necrophiliac. A note asking to meet. A Covenant agent researches the Scaled Court. A list of dignitaries to watch out for. Coded instructions for a meeting. A somewhat complex and humorous plan for a vault robbery.

Styles and materials used by the cultures of Tamriel. Also the author's meandering travelogue. A guide to crafting with Netch Leather. Defessus continues his never-ending chiding of Bardus. A badly burned book about the joys of burning thins. Transcription of a song about sailors. Propoganda against the Covenant. A parabel about shiny pins. Description of a champion with strange powers. A spell invoking dark powers to bind a victim. A weary traveler seeks refuge in a cave.

An ancient weapon uncovered. Invitation to a Daedric "jubilee of carnage and savagery" in the Imperial City Arena. A crumpled note about following the star. Verrik tires of these recruitment efforts. A guide to picking your weapon s.

History of the Order of the Crypt. Beginnings of an age old tale. Journal referring to a vault. Instructions for Molag Bal cultists.

Note on a cultist seeking an artifact. Instructs Miraak's cultists to kill the "false" Dragonborn. Record of the war between the Ayleid citadels of Delodiil and Abagarlas. Note about finding the Mask of Sotha Sil. This batch creates mindless husks. Finally, this batch is just right! This tonic is useless. A list of relics wanted by Orsinium's Museum of Orcish History. A note from a merschant in Sadrith Mora.

Lists and describes various enchanted weapons. List of arcane ingredients. Curnard is reformed An advertising from the armorer of Mournhold, Godsreach.

An advertisement from the armorer of Thirsk. Advertisement and instructions for joining the Cyrodiilic Collections. A recounting of the origin of these unique Atronachs. An accounting of the origin of Daedric Titans. An overall negative view of Daedra Worship among the Ayleids. A very bias account of the world's creation and the start of Daedra worship. Description of an illegible Daedric text. Description of how portals and sigil stones work.

A pamphlet exalting the Covenant and denouncing its rivals. A missive warning against Air Atronach rumors. History of Dagonists. A top secret document, prepared exclusively for Nerevarine by Lord Vivec. Dalaneth follows a tale from the Spinners to discover secrets of the past. A depressing poem.

This is a note from Daravyn to his beloved. This letter holds the key a riddle to a treasure hidden within the walls of Rosethorn Hall. A contract to assassinate the player. Letter from a Worm Anchorite. Lob wants his men to take down a Dunmer witch. An argument for the evil of Dunmer, as illustrated by nix ox taming techniques. A defense of Dark Magic by a scholar and practicioner.

A Vaermina cult in a dark place ponders its place in the scheme of things. Recent scribblings over an ancient scroll. One explorer becomes obsessed with Daedric ruins and secrets. Daedra summoning and the Dunmer religion. A description and brief history of Daedra and their veneration and summoning. A song about the Daedra and their spheres. Notes found in Darkfall Cave. The History of Bravil. Includes an interesting legend about the Lucky Old Lady.

There is a new leader among the Scaled Court. Decree instructing citizens on proper etiquette before the Queen. Novice Hakar's last chance. Instructions to restock caches in western Skyrim. Instructions to restock caches throughout Skyrim.



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