The gate employs a weight-based mechanism to seal off entry to the village. On the left side of the mechanism hangs a large Mata Nui stone, and on the right hangs a shell that acts as a basket.
Above the sealed archway is a circular stone bordered by a ring; both of these have a small, blue marker embedded in them. While the ring is static, the disk inside rotates based on the balance between the Mata Nui stone and the basket. Stones scattered on the ground around the gate are to be placed into the shell, thus raising the left side of the mechanism, lowering the right, and rotating the middle stone.
When the weights on each sides of the mechanism are equal and the two blue markers align, the gate opens. With the gate raised, the player can enter the floating village only to discover that it is in ruins. Pohatu and the player travel to the Po-Wahi Quarry where they discover a Nui Jaga nest filled with infected Kolhii balls. The resident Nui-Jaga blinds the Toa who turns to the player for guidance. Pressing and holding the mouse button charges Pohatu's kick, and releasing it propels a Kolhii Ball forward.
Should Kolhii balls destroy all of the nest's back pillars, the cave will collapse. The purple Nui-Jaga inhabiting the nest will try to block Pohatu's shots. With Makuta's plan foiled, the Nui-Jaga retreats further into the collapsing nest. The player and Pohatu both escape, the latter using his Kanohi Kakama. After using a Lava Board to cross a lava-covered tunnel, the player is presented with a control system for the lava pump.
It consists of nine buttons that need to be pressed at the same time. Pressing a button reverses the state of that button and all of the buttons adjacent but not diagonal to it. For example, pressing a corner button reverses that button and the two buttons to its sides. After the player completes the puzzle, the pipes leaking lava are closed, and the corridor becomes navigable by foot again. Having entered the seemingly abandoned Le-Koro , the player find a Flute fitted with a Flutesong.
Clicking the cyan tab on the flute causes a sequence of green keys to light up. Following the pattern plays a song. After the song is successfully played, the Le-Matoran hiding throughout Le-Koro come out of hiding and greet the player.
While the player is in Le-Koro, Nui-Rama attack the village. As the other members of the Gukko Force prepare for aerial battle , Kongu asks the player to be his second. The player agrees and flies alongside Kongu to the Nui-Rama Hive. During the journey, the player must throw disks at attacking Nui-Rama by clicking in the appropriate direction. After the player successfully fends off the Rahi, Kongu's Kahu bird reaches the hive and flies inside. These blocks must be properly arranged on the grid-like walls of the room.
In the bottom row sit pre-set blocks bearing the symbols of each of the six Koro. The Great masks should be placed across the top row and the Noble masks should be placed across the middle row such that the masks occupy the same columns as their respective Koro.
Battle with the Rahi begins shortly thereafter and occurs in regular bouts. During combat, clicking on a Matoran and then clicking on a Rahi causes the Matoran to fire his or her disk at the Rahi, injuring it.
Doing so repeatedly prompts the Rahi to retreat and to drop its mask. Meanwhile, the Rahi also attack the Matoran, who sometimes dodge the attacks and are sometimes struck. The Matoran are forced to retreat when they lose all their health. The player cannot control whether or not the Matoran successfully dodge the attacks. Following each successful battle, Takua has a short vision of the Battle of Mangaia.
At the end of a few battles, a great number of Rahi besiege the temple and defeat seems imminent. At this point, Matoran from the different villages appear and rescue the Company. Meanwhile, that year's comics and Templar's online game would flesh out the world. However, neither of the main projects came to fruition, leaving the Mata Nui Online Game --which, for the most part, presented the Toa's quest only as background information--as the primary story source for that year.
Under certain circumstances, Nokama [5] and Jala [6] will refer to "Papu and Rangi," and Jala mentions that those beings chose the location of Ta-Koro. Jala also refers to "the great Haka-Dance" if spoken to prior to saving Ga-Koro in the German translation. While Papu and Rangi were never renamed and therefore remain non-canonical, the great Haka-Dance has been renamed the Great Takara , and this is reflected in all other conversations in the game, including when speaking to Jala after saving Ga-Koro in the German translation.
The word shown above it is " RAHI. By decoding these messages, writing them down on an official entry form, and mailing in the form, contestants entered into a sweepstakes to win a karat solid gold Kanohi Hau. The game then featured a more user-friendly interface; while the player could not save their game, they could choose to continue playing from one of nine "chapters" of the game.
After these, there was a tenth button that allowed players to access the Book of Chronicles from the menu. Along the bottom of the game's screen were two more buttons: One for a small help window describing the game's most basic features, and the other for switching the game's language to German.
The game itself was mostly unchanged, though the word "Tohunga" was replaced with "Matoran" for continuity's sake with the exception of the minigame for the Battle for Kini-Nui. However, characters like Jala and Maku were still referred to by their original names Jala and Maku respectively , as Naming Day had yet to occur in-story. Also, instead of having to acquire a backpack and Lightstone, Takua automatically has them when the game begins.
In addition, Tahu's first cutscene on the beach is no longer triggered in-game, though it can still be accessed via the Book of Chronicles. Along with the re-release, the LEGO Group released a brand-new walkthrough that serves as a step-by-step guide through the game, written by Mark Durham. Unfortunately, the walkthrough makes some odd decisions as a result of the fact that it is based on the final version of the game - where almost every area is accessible very early on, most notably through the presence of Maku on the beach.
While Templar's intent was always that Kapura be the first character the player spoke to, the walkthrough instead has the player travel straight to Ga-Koro and rescuing the villagers there before returning to Ta-Koro - only meeting Kapura after talking to both Jala and Vakama.
With the game originally being released over the course of a year, the story it tells is intended to take place across a similar timeframe - a matter of months, not hours. In his first conversation with the player, Vakama mentions their Lava Board - the Matoran who has it for safekeeping would not be added until after the Ga-Koro update wherein the player obtains the backpack.
This leads to an awkward moment in the walkthrough where the player collects the Lava Board before speaking to Vakama, and in the ensuing conversation internally remarks that they already have it. In the rerelease, several text files are missing for the journey of the Chronicler's Company to Kini-Nui. As a result, attempting to speak with certain party members at specific landmarks e. This is reflected by Mark Durham's otherwise comprehensive walkthrough, which omits any missing dialogue during this chapter.
This version is slightly different from the version, as it retains use of the "Tohunga" term and still has the all the dialogue for the Chronicler's Company. Wiki tools Special pages. Page Discussion View View source History. Mata Nui Online Game is semi-canon. As such some, but not all, information on this page is non-canon.
Non-canon information is presented for completeness and should not be removed. It was very popular, and served as a means of experiencing the world and culture of Mata Nui firsthand. An offline version was made available for download from March February It has since been removed from LEGO.
It was re-released by Templar Studios in Almost immediately, he spots a large, opened Toa Canister lying on the beach before him, with a set of large footprints in the sand leading away from it. Takua follows them into a field of volcanic rock, where he catches a glimpse of a tall, red-armored being , who then walks away. Turning back toward the beach, Takua's attention is again redirected by a distressed-looking Ga-Matoran yelling for help.
The blue-armoured Matoran introduces herself as Maku, and tells Takua that her village has been attacked by a vicious Tarakava , and she is the sole escapee. Having lost his memory, the Ta-Matoran has no idea what she is talking about, but decides to help Maku anyway.
Borrowing Maku's boat, Takua travels to Ga-Koro to discover that it has indeed been attacked and heavily damaged, but initially sees no sign of the villagers. However, he eventually spots a thin tube poking out of the water, with female voices issuing from it. The lead speaker identifies herself as Turaga Nokama , and tells Takua that she and the other Ga-Koronans had taken refuge inside a hut during the Tarakava's attack, but the Rahi had damaged the pump that keeps the hut afloat, trapping the Ga-Matoran underwater, with a slowly decreasing air supply.
To save them, Takua borrows a Lightstone from Nokama's Hut , and quickly locates the pump's missing piece at the bottom of the sea. He fixes and reactivates the pump, raising the Ga-Matoran's hut to the surface and freeing them Right as the Tarakava returns for another attack. Right as the reptilian Rahi is about to kill Nokama with a blow from its powerful arms, the Toa of Water, Gali leaps in to block the blow, and engages the monster one-on-one. After a brief duel, Gali jumps onto the Tarakava's back and "rides" it into the sea.
Following a brief, unseen struggle underwater, the now-docile Tarakava emerges along with Gali, who triumphantly holds up a rusted, tarnished mask.
As Ga-Koro is being rebuilt, Takua takes a boat back to Ta-Wahi, and decides to do some exploring in the area where he had first glimpsed Tahu. Eventually, he wanders into a shadowy, dangerous forest of burnt, dead trees, filled with the howls of unseen monsters. As he continues tentatively through, he encounters a lone, red Matoran moving very, very slowly. This strange Matoran introduces himself as Kapura , and explains that he is "practicing.
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