Cartoon animation by preston blair free download




















Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Cartoon Animation Item Preview. EMBED for wordpress. Want more? Advanced embedding details, examples, and help!

In Cartoon Animation, acclaimed cartoon animator Preston Blair shares his vast practical knowledge to explain and demonstrate the many techniques of cartoon animation. By following his lessons, you can make any character—person, animal, or object—come to life through animated movement! Constructing and developing a character is not merely a matter of drawing the figure, each character also has its own shape, personality, features, and mannerisms.

The animator has to take these qualities into consideration to make the characters seem lifelike and believable. For example, there are various personality types such as "goofy," "cute," and "screwball".

Think about the type of character you wish to design, then use the diagrams and guides shown in this chapter to begin your drawing. When creating a character, you should begin by drawing rough "idea" sketches. These will give you a direction for the type and nature of the character you wish to create. Develop the basic shape of the figure, then add the features and other details.

This procedure should be followed whether the character you are developing is a human, an animal, or an inanimate object you wish to bring to life for example, drawing a face on a computer and making it dance. After you have developed the character and the proportions arc to your liking, develop the movement expressions of the body, head, and hands.

Hands can tell a complete story with just a simple pose. Study and practice drawing the hands shown on page 28, then create some hand positions of your own.

Also, the "line of action" section is a big help in creating attitudes in posture and movement. This chapter is the starting point to a world of exciting cartoon animation. Post on Nov views.



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